![]() v 1.02 By entering Euro-PvP tournaments, you agree to follow these rules. |
Table of contents:
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| General Rules: | |
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- The legit pvp rules are: fair
play, good manners, no naked killing, no shrines, no potions, no
mercenaries, no corpse guarding, and maps must be cleared of all monsters.
General
Rules - Rejoining a game because of the resist bug or guardian angel bug is allowed, leaving the game for any other reason will result in a loss. - Amazons are not allowed to return to town to refill arrows/bolts. Amazons ARE allowed to stack arrows/bolts somewhere in the duel area. Tournament rules - If a player is dropped during the game then the opponent(1v1) or teams will wait for 15 minutes max for the dropped player to return. If the player who dropped didn't return by then then the player who dropped will loose the match(1v1). If it's a team vs team situation then the fight has to continue without the dropped player. If player drops in middle of round, ongoing round must be played to end without dropped player, and after that round wait time of 15 minutes starts. - In tournaments, duel time is limited to 60 minutes. When time limit is full, current round is played to end and result so far counts. If result is a tie, another round has to be played in order to decide the winner in case of playoffs. Otherwise (groups match) the result remain as a tie. - Player can represent only one team in tournament. Judge can give permission to move to another team as backup-player in different stage of tour(for example in playoff-phase if original team is out after group phase). Penalties - Automatic penalty for minor rule break one lost round + wins in round(s) where it happened is lost . Minor rule break is something that can be understood as human error, like accidentally having 1% too much resist or one run charm too much - Automatic penalty for any bigger rules break is full loss in match where it happened. - Judges will always look rules break cases, and decide further penalties depending on severity of case. - Additional penalties are: - Disqualification of team/player from tournament/league - Disqualification of player in team from tournament/league | |
| Definitions: | |
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- In each definition,
all terms must be
met. Melee
Druid: | |
| Banned Items/Item Limitations (1v1 and TvT): | |
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Banned Runewords: | |
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Banned Mods: | |
| Strength Bug: | |
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- Your character must be
able to pick whole body without switching slots and without strength
charms, including Annihilus. | |
| Replenish life limits: | |
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Characters using "Teleport" cannot use any replenish life. - Assassin using traps & Passive Paladin: 22. - Other characters: 30. - The use of auras that regenerates life counts as: a) 15 replenish life in TvT (includes all team members in TvT) b) 30 replenish life in 1v1. - Replenish life from Call to Arms counts as regular Replenish life. | |
| Limited skills: | |
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Amazon: |
| Physical damage reduction and Maximum faster run/walk: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Note: All run limits
only refer to run from charms & items. Run from skills is
unlimited.
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| Resists and Absorbs: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| - All
resist limits in rules include resists gained from items, charms, Anya
quest rewards, auras and Fade. Resist rule only applies when it has
effect(vs lower resist, conviction, sorc cold skills). Barbarian skill
Natural resistance doesn't count in resist limits - When Energy shield or Cyclone armor is used, no other absorbs can be used - Exception is Nightwing's Veil helm, which can be used with Energy shield or Cyclone armor without counting it as absorb | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Poison Resists: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Banned Items in Non-Ladder Realm: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| One vs One Rules: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Note: These rules only apply for one vs one tournaments/duels!
Amazon: vs Amazon: - Maximum of 13 Replenish life from gear is allowed in Amazon vs Amazon vs Assasin: - Amazons cannot use "multiple shot" vs Trap Assassin vs Barbarian: - Amazon cannot use throw skills vs Barbarian except Normal Throw. This rule doesn't apply to Javazons. - Open Wounds and Crushing Blow % has to be the same on both switch slots vs Barbarian. vs Druid: - Amazon cannot use Multiple Shot vs Elemental Druid - Amazon cannot use throw skills vs Melee Druid except Normal Throw. This rule doesn't apply to Javazons. - Open Wounds and Crushing Blow % has to be the same on both switch slots vs Melee Druid vs Necromancer: - Maximum of 13 Replenish life from gear is allowed in Amazon vs Necromancer - Amazon may use 120% faster run/walk. Assassin: vs Assasin: - In Assassin vs Assassin weapon block does not count as absorb for Hybrid Assassin - Trap Assassin is allowed to use Thungergods Vigor vs Hybrid Assassin. - Hybrid may choose to either use Thundergods vigor or 90%max resistance vs Trap Assassin. vs Druid: - Assassin is not allowed to use "Burst of Speed" vs Melee Druid - Assassin is not allowed to use "Mind Blast" vs Elemental Druid - Hybrid Assassin is not allowed to use "Mind Blast" and "Psychich Hammer" vs Melee Druid - Assassin is not allowed to use "Shadow Warrior" or "Shadow Master" Elemental Druid vs Paladin: - Assassin is not allowed to use "Shadow Warrior" or "Shadow Master" vs Paladin - Trap Assassin is not allowed to use 2 claws vs Paladin vs Sorceress: - Assassin is not allowed to use "Psychic Hammer", "Shadow Warrior" or "Shadow Master"vs Orb sorc and Lightning Sorc - Assassin is not allowed to use any replenish life vs Fire, Orb & Lightning Sorceress. - "Weapon Block" does not count as an absorb vs Fire & Blizzard Sorceresses. - Hybrid Assassin is allowed to use Weapon Block + 1 absorb + 120% Cold Resists vs Orb Sorceress Barbarian: vs Assassin: - Barbarian is not allowed to use the skill "Shout" vs Hybrid Assassin. - Barbarian may not use more then 43% reduce damage vs Hybrid Assassin. vs Barbarian: - Barbarian can use max 45% damage reduction vs Barbarian - In Barbarian vs Barbarian, maximum open wounds is 10% vs Druid: - Barbarian may not use "Frenzy" vs elemental druids. - Barbarians cannot use more then 35% reduce damage vs Elemental Druids. - Barbarian cannot use the skills "Shout" and "Battle Orders" vs Melee Druid. vs Sorceress: - Barbarian is allowed to use 130% run/walk vs Sorceress if he doesn't use "Teleport". - Barbarian is allowed to use skill "Teleport" vs Sorceress but only 20 replenish life and 45% Open Wounds if he does so. If Barbarian chooses not to use teleport, then Sorceress can have maximum of 40% block from gear vs barbarian. Druid: vs Amazon: - Elemental druid cannot use Hurricane vs Amazon vs Assassin: - Elemental druid can use 53% damage reduction vs Assassin using skill "Whirlwind" vs Barbarian: - Elemental druid can use 53% damage reduction vs Barbarian vs Druid: - Elemental Druid can choose to use 20% DR + Oak Sage or 53% DR + no Oak Sage vs Melee Druid - Melee Druid is not allowed to use Feral Rage vs Elemental Druid - Melee Druids cannot use more then 35% reduce damage vs Elemental Druids. - Elemental Druid can only use 120% faster run/walk vs Melee Druids. - Melee druids are not allowed to use dracul's against melee druids vs Necromancer: - Melee Druid is not allowed to use Feral Rage vs Necromancer - Elemental Druid is not allowed to use wolves/bear vs Necromancer vs Paladin: - Elemental Druid is not allowed to use skill "Cyclone Armor" and pets vs Paladin. vs Sorceress: - Elemental Druid is not allowed to use skill "Cyclone Armor" vs Sorceress Necromancer: - Necromancer is not allowed to use Bone Prison except vs other Necromancers - Necromancer is not allowed to use "Decrepify" - There must be multiple entrances for opponent to reach Necromancer vs Amazon: - Maximum of 10 Replenish life from gear is allowed vs Amazon vs Assassin: - "Teeth" is not allowed vs Trap Assassin vs Barbarian: - Necromancer is not allowed to use "Teeth" and surround himself with Bone Walls or spam Bone Walls vs Barbarian. vs Druid: - In Necromancer vs Melee Druid, Bone Walls are not allowed and maximum run allowed is 110% vs Necromancer: - In Necromancer vs Necromancers Bone walls are not allowed - No replenish life is allowed in NvN. vs Paladin: - Necromancer is not allowed to surround himself with Bone Walls or spam Bone Walls vs Paladin - "Teeth" is not allowed vs paladins. vs Sorceress: - The skill "Teeth" is not allowed vs Sorceress without Energy Shield. Paladin: - Auras that regenerate life is not allowed. vs Barbarian: - Paladin is not allowed to use the skill "Smite" against Barbarians - Paladin using "Blessed Hammer" is not allowed to use aura "Concentration" vs Barbarian vs Druid: - Paladin using "Blessed Hammer" is not allowed to use aura "Concentration" vs Melee Druid - FoH Paladins may use Passive charge vs Elemental Druid - Paladins may not use the skill "Holy Freeze" vs Melee Druid. vs Paladin: - In Paladin vs Paladin, lightning absorb is not allowed and max lightning resist is 75%. Conviction aura is not allowed if both use "Fist of Heavens" Sorceress: vs Assassin: - Fireball Sorceress is allowed to use 85% maximum resists + 1 Absorb or 90% resists without absorb vs Hybrid Assassin vs Druid: - Sorceress cannot use shield vs Melee druid vs Necromancer: - Only Fire Sorceress can use Energy shield vs Necromancer vs Sorceress: - Sorceress vs Sorceress is played in Nightmare difficulty | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Team vs Team Rules: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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General
Rules | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Translation into other languages: | |
| Note: any difference between English
Version and other languages, is not the responsibility of the EP
staff. |