| Damage Multipliers |
Damage Order |
| Amazon Multishot |
0.75 (elemental & physical) |
1) 17% PvP Multiplier |
| Bows and Crossbows |
Dex / 100 |
2) Bone/Cyclone Armor and Energy Shield |
| Maces/Hammers |
1.10 * Str100 |
3) -dmg items (physical or magic: magic includes
elemental) |
| Daggers/Throwing/Claws |
(0.75 * Str)/100 + (0.75 * Dex)/100 |
4) Resistance (DR% capped at 50%, elemental capped
at 95%, absorb capped at 40%, -resists capped at -100%) |
| Amazon-class Spears |
(0.8 * Str)/100 + (0.35 * Dex)/100 |
5) Absorb % (applied twice, so 20% absorb = 40% less
dmg) |
| All Other Weapons |
Str / 100 |
6) Absorb # (numerical absorb also applied
twice. Note: healing is applied first for both types of
absorb, so if you are at full HPs, you will only benefit from absorb
once) |
|
| Crushing Blow (reducing target's health by
x%) |
Double / Critical Strike |
| vs. Normal Monsters |
1/4th damage (melee) 1/8th damage (ranged) |
This is a chance of doing double damage. This bonus
is applied after skills such as Critical Strike and any other damage
bonuses. Critical Strike (CS) and Deadly Strike (DS) exclude each
other. |
| vs. Players and Hirelings |
1/10th damage (melee) 1/20th damage (ranged) |
If you have a 33% Deadly Strike item, and 68%
Critical Strike Skill the complete chance to get double damage
is: |
| vs. Champions, Uniques, and Bosses |
1/8th damage (melee) 1/6th damage (ranged) |
=CS + (DS/100)*(100-CS) =68% + (33/100)*32%
|
|
|
=68% + 10.56% =78.56% |
| Further reduced by: |
Physical Resistance (DR%) |
Blocking |
|
Multiplayer monster life multiplier (8
players=4.5 less crushing blow PVM dmg) |
Total Blocking = (Blocking * (Dexterity - 15)) /
(Character Level * 2) (blocking = shield block + armorblock +
holy shield) |
| Open Wounds (8 second duration) |
Attack Rating / Defense Rating |
| Character Level 1-15: |
25*(9*Clvl+31)/256 dmg per sec |
To Hit % = 100*AR/(AR+DR) * 2*alvl/(alvl+dlvl)
|
| Character Level 16-30: |
25*(18*Clvl-104)/256 dmg per sec |
note: capped at 5% and 95%, alvl = attecker
level, dlvl=defender level |
| Character Level 31-45: |
25*(27*Clvl-374)/256 dmg per sec |
Base Attack/Defense Rating |
| Character Level 46-60: |
25*(36*Clvl-779)/256 dmg per sec |
Base AR = (Dex * 5) - 35 + Class Bonus Base DR =
Dex / 4 (rounding down) |
| Character Level 61-99: |
25*(45*Clvl-1319)/256 dmg per sec |
Class Bonuses: |
|
1/2th Ranged PvM penalty 1/4th PVP
penalty 1/8th Ranged PVP penalty |
Barbs/Paladins = 20, Assassins =
15 Amazons/Druids = 5, Necromancers = -10 Sorceress = -15
|
|
Experience Penalty (monster level vs. player level)
|
|
| mlvl - plvl |
10+ |
9 |
8 |
7 |
6 |
-5 to 5 |
-6 |
-7 |
-8 |
-9 |
-10+ |
| % Exp penalty |
5% |
15% |
36% |
68% |
88% |
100% |
81% |
62% |
43% |
24% |
5% |
| Level Penalty |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
| 70-79 |
95% |
90% |
86% |
81% |
77% |
72% |
67% |
63% |
58% |
53% |
| 80-89 |
48% |
43% |
39% |
35% |
30% |
25% |
19% |
14% |
11% |
7.9% |
| 90-99 |
6.0% |
4.5% |
3.4% |
2.5% |
2.0% |
1.5% |
1.1% |
0.8% |
0.6% |
0.5% |
| Number of Players |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
| Exp & HP Multiplier |
1.0 |
1.5 |
2.0 |
2.5 |
3.0 |
3.5 |
4.0 |
4.5 | |
If playerlevel < 25 or playerlevel
> monsterlevel, then use the table above. If playerlevel =<
monsterlevel, then % experience penalty= plvl/mlvl Apply
Diminishing Returns Level Experience Penalty after initial
experience penalty. Mercenaries receive 1/3rd experience from
your kills, and no exp from party kills |
Note: Monster level is determined by area
levels in 1.10. To determine where to level up, compare
your character's level to the area levels
listed here. |